Path of Exile 2 devs know the action RPG is “not rewarding enough,” so a patch is making Rare monsters less stingy and introducing “‘unlucky’ drop protection” for the truly unfortunate

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Path of Exile 2’s early access release has already been a massive success when it comes to its sheer popularity, but developer Grinding Gear Games is already hard at work trying to iron out problems and frustrations, which includes changes to loot drops. 

In a lengthy blog post shared today, Grinding Gear Games reveals that some changes have already been implemented, whereas others will arrive in “an upcoming patch.” Some of these impending improvements include the option to fast travel to explored checkpoints (plus the addition of checkpoints at the entrances and exits of zones), as well as a tweak to make it easier to dodge roll between small gaps in groups of enemies. 

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